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UltraBall 1.0 - User Guide and FAQ
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Blocks
- Standard: Takes only 1 ball hit to break
- Frozen: Shatter when hit allowing the ball to pass right through without rebounding off
- Armored: Takes 2 or more hits from a normal ball to break
- Unbreakable: Can only be blown-up or frozen
- Invulnerable: Cannot be destroyed, but can turned into Standard blocks by switches
- Freezer: Freezes all surrounding blocks
- TNT: Blows up surrounding blocks
- NUKE: Armored, Blows up a larger area of surrounding blocks
Powerups
Breaking blocks sometimes releases a Powerup which will slowly fall toward the bottom of the playfield. Catch them with the paddle, and then Powerups that affect balls or the paddle expire after 30 seconds.
- Multiplier: Increases the Bonus Multiplier (See Bonus Multiplier section).
- Contractor: Reduces the width of the paddle.
- Expander: Expands the width of the paddle.
- Small Ball: Shrinks all balls to the smallest size. Small balls do less damage to armored blocks, but can still break them.
- Normal Ball: Resets all balls to the normal size.
- Big Ball: Grows all balls to the largest size: Big Balls do twice as much damage to armored blocks as normal.
- Fire Ball: Fire Balls destroy all blocks within a radius of each block they strike.
- Ice Ball: Ice Balls turn each block they strike into frozen blocks.
- Slow Ball: Reduces the overall speed of all balls.
- Fast Ball: Increases the overall speed of all balls.
- 1-Up: Awards an extra ball.
- Magnet: Makes balls stick to the paddle. Only 1 ball may stick to the paddle at a time.
- Multi Ball: Splits a ball into 3 balls.
- 8 Ball: Splits a ball into 8 balls.
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