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5star Gomoku - User Guide and FAQScreenshots - More DetailsGomoku rules 1.Two players, one after another place these signs on the squares of an empty game-board, which consists of 19 horizontal and 19 vertical lines. 2.A winning player is the one, who builds the first "five-in-a-row" (an unbroken horizontal, vertical or diagonal line with 5 signs). Program algorithm annotation. The program is based on a powerful algorithm of searching moves that can consider positions 12 moves ahead. Contests have been held between 5star Free Gomoku and other 9 Gomoku programs. The program under consideration has easily beaten its counterparts and has proved the best. If you and your friends play Gomoku you should try to play 5star Free Gomoku. Your friends will be surprised at your big progress in playing. 5star Free Gomoku will teach you to avoid traps of counterparts, to prepare your own traps, to make strategic moves and to foresee the development of the position many moves ahead. The program can provide you with recommendations, which move to make in a difficult position. 5star Free Gomoku is an interesting game that will make your leisure more exciting and intellectual. How Program finds the next move. Starting with the given position the Program makes several moves of its own and for the partner on the “virtual” board and evaluates this new position. A number of moves or, in other words, the depth of exhaustive search is defined by the player’s level (Dilettante, Candidate, Master and Expert). The maximum depth of exhaustive search equals to 12 and is set at the level “Expert”. Of all the positions the Program chooses the one having the highest estimate and makes a move leading to the above-mentioned position. It is obvious that the correctness of the estimate influences crucially the quality of the Program’s playing. After many attempts the author of the Program managed to develop the effective function of evaluating the position which provides a high class of the Program’s playing. Apart from that, methods have been found enabling to ignore the so-called “silly” moves; it provides the depth of search up to 12 moves. At the level of “Beginner” the Program imitates the human errors and can overlook the obvious moves. But a human being can beat the Program at any level not only at the level “Beginner”. A skilful player is able to evaluate the position better than a Program, thanks to the intuition, and, thus, to reach a success. Have more practice and you’ll become an experienced player. Screenshots - More Details |
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