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BattlePets: Avalar - User Guide and FAQScreenshots - More Details
Design Notes After Battlepets was made and published, I got to talking with Bob Cooksey, a friend and a great artist. He LOVED making wacky monster designs, and when I saw some of what he'd done, I flipped. I also had new special effects in my 2D graphics engine, so I decided to combine them with Bob's distinctive monsters, and Avalar was born. Game Requires: Windows 95/98 DirectX for super-smooth animation 640x480, 16-bit color screens Screenshots - More Details |
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