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RealWorld Icon Editor 2006.1 - User Guide and FAQScreenshots - More Details
Creating New Documents New documents are created using document prototypes in an empty window of the application. To view available templates, switch to the correct section using the 'Create New' button. If there is no empty window, open a new window using the main menu (File->New) or toolbar. Double-click a template to create new document. In some cases, additional information must be specified before the document is created. Application allows adding custom prototypes. All files placed in directory %APPDATA%\RealWorld\RWIconEditor\Templates (typically C:\Documents and Settings\ Opening Documents There are several ways to open a file in RealWorld Icon Editor.
To save a document click File->Save or a toolbar button. Note that some document types do not support saving (currently, you cannot save a 3D Studio file). The lower part of the dialog may contain additional saving options. Select a property in the left box, then set its value using the control next to it (type of control depends on property type). The available properties may change as you modify their values. If for example you switch to JPEG image format, a "Compression" property becomes visible. Configuring Application Options To configure application options click Tools->Options from main menu. The main application supports two languages, English and Czech. But because RealWorld Designer is an open and configurable system, there may be third-party components or layouts that support different languages. You may select any language preference you have, the components will fallback to English if the selected language is unavailable. Using Undo mode options allows you to force all documents to use selected undo behavior. Each document type uses its default undo mode (usually Multiple undo steps), but you can override the default by selecting an undo mode here. You can conserve memory by disabling or limiting undo to one step or do the opposite by allowing all operations to be undone. The Start page option controls what page is visible when new application window opens. Understanding View States What is a view state and why should you care? Views (parts of the main window) in RealWorld Designer communicate using view states. Undestanding this mechanism helps you to work more efficiently in complicated situations. View states are used for example to synchronize selection between different views. When a grip point is selected in the 3D view, this view modifies defined state. Other views are notified about the change and update their selection and for example select the item in tree. Some view states are lost when a window is closed, some are remembered for recently used files. View states are not shared among different application windows. Beside its main purpose (selection synchronization), view states are also used for color and edit tool synchronization in raster editor, camera position in scene browser, and toolbar visibility. Document operations can also access view states. When configuring a custom layout, it is necessary to configure the view states correctly. Otherwise the usability of the layout will be limited. To synchronize two or more views, set their synchronization group ID to the same value. There usually is a reasonable default value, but since the views are relatively independent, it is not always possible to use the default. Be sure to check the configuration yourself. Screenshots - More Details |
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