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ActiveSWF 1.93 - User Guide and FAQ

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Frequently Asked Questions - ActiveSWF

  1. Does ActiveSWF support Unicode?
    Yes, ActiveSWF supports Unicode. But you may play Unicode content only in Flash player 6 and above. So to enable Unicode you should set target SWF format to 6 or above, using SWFVersion attribute of movie tag. Default value of SWFVersion attribute is 6.

    Earlier versions of Flash players do not support Unicode characters, so if you assign value 5 or 4 to SWFVersion attribute then ActiveSWF converts Unicode characters to corrsponding ANSI ones using system default locale data.


  2. Can I create International Flash content with ActiveSWF?
    Yes, you may crate Flash content using different character sets. You should add an encoding attribute to your XML declaration: Your international Flash content will be correcly reproduced only in Flash player 6 and above.

  3. Where does ActiveSWF locate resources when ResourceLocation property is empty?
    ResourceLocation property content is used by methods LoadXML and LoadXMLString. ActiveSWF XML file may contain links to external image or audio files (resource files). These links can be absolute (C:\Inetpub\wwwrot\my_site\my_image.jpg) or relative (my_image.jpg).

    When you call methods LoadXML or LoadXMLString and the XML file contains relative links to resource files, the system will pull the ResourceLocation property, which must specify a folder where these files are located. If this property is set (not empty), the system will search for the resource files in the specified folder.

    If the ResourceLocation property is not set, the LoadXML and LoadXMLString methods will respond differently:

    Empty ResourceLocation property with LoadXML method:

    If the path to the XML file is absolute, the resource files will be searched for in the folder with the XML file.

    If the XML file path is relative, ActiveSWF will search for the files with relative paths from the current folder. Usually for ASP scripts the current folder is located in C:\WINNT\SYSTEM32\...

    Empty ResourceLocation property with LoadXMLString method:

    ActiveSWF will search for the resource files with the relative paths from the current folder (usually C:\WINNT\SYSTEM32\...)


  4. What source image formats does ActiveSWF support?
    ActiveSWF supports the following source image formats: JPEG, GIF, BMP, PNG, TIFF, WMF. By default, images with JPEG source format are stored in JPEG format in movie generated and images in other formats are stored in PNG format. ActiveSWF can convert any source image to JPEG format using attribute jpegQuality of image or bitmapFillStyle tag.

  5. What source audio formats does ActiveSWF support?
    ActiveSWF supports WAV and MP3 source aution formats. To make your movie more compact, ActiveSWF can compress source audio in WAV format to MP3. Folowing MP3 bitrates are supported (Kbps): 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160, 192, 224, 256, 320.

  6. When I scale a shape how does ActiveSWF changes its vertex coordinates?
    While scaling a shape top-left vertex does not moves, other vertex coordinates are changed according to new shape scale.

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