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ActiveSWF 1.93 - User Guide and FAQ
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        Frequently Asked Questions - ActiveSWF
        
          - Does ActiveSWF support Unicode?
 
            Yes, ActiveSWF supports Unicode. But you may play 
            Unicode content only in Flash player 6 and above. So to enable Unicode 
            you should set target SWF format to 6 or above, using SWFVersion attribute 
            of movie tag. Default value of SWFVersion attribute is 6.  
             
            Earlier versions of Flash players do not support Unicode characters, 
            so if you assign value 5 or 4 to SWFVersion attribute then ActiveSWF 
            converts Unicode characters to corrsponding ANSI ones using system 
            default locale data.  
             
           - Can I create International Flash content with 
            ActiveSWF?
 
            Yes, you may crate Flash content using different 
            character sets. You should add an encoding attribute to your XML declaration: 
            
            Your international Flash content will be correcly reproduced only 
            in Flash player 6 and above.  
             
           - Where does ActiveSWF locate resources when ResourceLocation 
            property is empty?
 
            ResourceLocation property content is used by methods 
            LoadXML and LoadXMLString. ActiveSWF XML file may contain links to 
            external image or audio files (resource files). These links can be 
            absolute (C:\Inetpub\wwwrot\my_site\my_image.jpg) or relative (my_image.jpg). 
             
             
            When you call methods LoadXML or LoadXMLString and the XML file contains 
            relative links to resource files, the system will pull the ResourceLocation 
            property, which must specify a folder where these files are located. 
            If this property is set (not empty), the system will search for the 
            resource files in the specified folder.  
             
            If the ResourceLocation property is not set, the LoadXML and LoadXMLString 
            methods will respond differently:  
             
            Empty ResourceLocation property with LoadXML method:  
             
            If the path to the XML file is absolute, the resource files will be 
            searched for in the folder with the XML file.  
             
            If the XML file path is relative, ActiveSWF will search for the files 
            with relative paths from the current folder. Usually for ASP scripts 
            the current folder is located in C:\WINNT\SYSTEM32\...  
             
            Empty ResourceLocation property with LoadXMLString method:  
             
            ActiveSWF will search for the resource files with the relative paths 
            from the current folder (usually C:\WINNT\SYSTEM32\...)  
             
           - What source image formats does ActiveSWF support?
 
            ActiveSWF supports the following source image formats: 
            JPEG, GIF, BMP, PNG, TIFF, WMF. By default, images with JPEG source 
            format are stored in JPEG format in movie generated and images in 
            other formats are stored in PNG format. ActiveSWF can convert any 
            source image to JPEG format using attribute jpegQuality of image or 
            bitmapFillStyle tag.  
             
           - What source audio formats does ActiveSWF support?
 
            ActiveSWF supports WAV and MP3 source aution formats. 
            To make your movie more compact, ActiveSWF can compress source audio 
            in WAV format to MP3. Folowing MP3 bitrates are supported (Kbps): 
            8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160, 192, 224, 
            256, 320.  
             
           - When I scale a shape how does ActiveSWF changes 
            its vertex coordinates?
 
            While scaling a shape top-left vertex does not moves, 
            other vertex coordinates are changed according to new shape scale. 
          
         
        
        
         
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